If you’re using URP or HDRP pipelines, please refer to URP/HDRP Compatibility
Import the Unity package through the Asset Store download manager (under Window/Asset Store). You may receive a warning message about obsolete APIs, it is safe to run the API updater.
<aside> 💡 You will receive warnings when importing concerning «Inconsistent LOD naming». You can safely ignore these warnings (the warnings exist because the LODs have been exported individually from the 3D software).
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For ease of use, textures, materials and shaders use the prefix SNB (Stylized Nature Bundle) as a naming convention.
Some prefabs have a mesh collider component that uses a simplified mesh with high fidelity to the original shape. If you don’t need collision you can delete the mesh collider component. You can also replace the mesh collider component with a capsule collider for faster performances or if you don’t need accurate collisions.
All the trees and rocks have LODs. The LODs use the Unity built-in LOD Group system. If you don’t need LODs in your game, please use the noLODs prefabs.
<aside> đź’ˇ You should adapt the camera distance in the LOD Group component accordingly to your needs and to your camera.
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The LODs use the animated cross-fading transitions to prevent the models from popping.
Warning ! The cross-fade animation in not fully compatible with deferred rendering. Please check the Rendering Path and Limitations part of the documentation for explanations and solutions. If you want to create your own LODs, you can modify the prefabs or create new ones using the original 3D models in the /Models folder.